Monday, February 21, 2011

Nerf Rules of Engagement

to be referred to as “the N.R.E.”

1. Choice of arms is restricted to one main weapon, one sub weapon (sub weapon being defined as any pistol and shotgun variant), and one last-ditch n-force non-firearm (axe, sword, etc.). Should you take an opponent’s weapon, you are required to drop your corresponding unit.

2. A “kill” constitutes as three significant hits (significant being defined as torso), OR one shot to the head, OR three consecutive significant hits from a last-ditch n-force non-firearm (if melee vs. melee— one if melee vs. firearm). Once killed, victim has a 10-Mississippi count before a return to action.

3. No modification of the gun in terms of ammunition (i.e., engineering it to shoot screwdrivers, as entertaining as that may be) is permissible.

4. Point-blank shots are only allowed to the back of the head.

5. If someone is out of ammo, execution-style is warranted. Oppressor may demand captive to get on knees to fulfill proper etiquette. Captive must oblige. ”Cr0wning” is allowed execution-style or if victim is surprised/ambushed.

6. Pistol-whipping is strictly prohibited, as is any striking using the butt of a rifle.

7. Weapons may not be stolen unless a) dropped by opponent, b) knocked from their grasp by your superior instrument of mayhem, or c) pried from his/her cold dead hands.

8. Foraging for ammunition is permissible during the 10-Mississippi count, and no ammunition outside of that stored in your clips is allowed.

9. Empty clips are not weapons. Enemy clips cannot be retrieved unless enemy gun is being used.

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